University of Miami

Interactive Media

We understand the power of storytelling, technology, and design in shaping the future. Our Interactive Media Program empowers you to be the catalyst for change. We believe that creativity should have a purpose, and our curriculum reflects this core principle.

Interested in Joining Us?

Studios

NERDLab

Are you a student with a passion for game development, eager to turn your dreams into a reality? Look no further – NERDLab is your gateway to a world of professional experiences in the dynamic field of game development. NERDLab is not your typical game studio; it's an academic game development powerhouse with a unique blend of innovation, social impact, and educational opportunities sets us apart from other studios. NERDLab is an ideal playground for experiential learning. Here, you'll gain real-world experience and build a portfolio that showcases your skills and potential. NERDLab opens doors to a wide range of professional experiences, catering to students and aspiring game developers looking to take their skills to the next level. Whether you're here to learn, create, or make a lasting impact, NERDLab offers a diverse array of opportunities to explore.

2019 Cohort
Answer Campus at Computing Day 2023
Serious Play 2017
FilmGate UM Showcase
NERDLab Playday
Echo Earth Experience

XR Studio

Discover a realm where imagination meets innovation. The XR Studio is your gateway to the future of immersive content creation. Designed with cutting-edge technology and boundless creativity in mind, our studio is where the digital and physical worlds merge to bring your wildest dreams to life. At the XR Studio, we offer a state-of-the-art facility tailored for the development of immersive content, extending beyond the boundaries of reality. Our space is equipped with the latest tools and resources to fuel your creative journey. The XR Studio is not just a space; it's a launchpad for your imagination. Whether you're a student, an artist, a developer, or a visionary, our studio is here to support your journey into the world of XR and immersive content creation.

2 Players in VR
Group Extended Reality
Volumetric Capturing of Sandbox
Volumetric Capturing of Dancing
Experimenting with Hand Gestures
Leap Motion in Action

University News

External Press

Not Just One Department

Students looking to study game design at the University of Miami enjoy access to resources and communities across the campus.

Redefining Game Development: A Unique Approach You Won't Find Anywhere Else

At the University of Miami, our courses on game development stand out like no other, providing an exceptional, innovative approach that's redefining the way we create and understand games.

A Focus on Social Impact

Collaborative Innovation Laboratory

In small teams, you will undertake real-world projects with a partnering organization. You will be provided a design brief outlining project objectives identified by the partnering organization. Over the course of the semester, teams will research, brainstorm, design, and test innovative interactive solutions for this core objective, including proposing ideas and presenting prototypes to the partnering organization. Projects that satisfy the partner's needs may result in on-going work for full implementation and exposure for students' work.

Designing Games for Impact

Unearth the potent synergy of play and purpose. Discover the transformative power of games as tools for social good and delve into the realm of designing game-based interventions to drive positive change in areas like environment, health, and social justice. Explore, play, and create in a studio class as you analyze existing social impact games and craft your own concepts, either independently or in collaborative teams. Embrace the idea that games offer a dynamic platform for advocacy, meaningful learning, and fresh perspectives, enabling individuals to engage with complex issues in novel ways. This course is driven by three key objectives: deciphering the mechanics that underpin social change in games, translating real-world systems into impactful game resources, and ultimately designing and testing games for social causes, with the aspiration of adoption by non-profit or community-based organizations.

Internet and Media Activism

Examine the role of media in shaping social reform to document social issues such as poverty, human rights, social inequities, the environment, and powerless groups. We will review the philosophy and history of media as activism ranging from photography, documentary, cinema, the Internet, social media, and newer forms of media. Emphasis is placed on developing a critical understanding of current media advocacy practices with a conscious goal; awareness, change minds, to affect policy and action. At the end of the semester, students will have a fully developed project concept.

NERDLab Practicum

Get credit for working on real world projects with NERDLab! The practicum allows you to focus on building your skills and polishing your portfolio. At the end of the semester your work will be published on a highly visible platform.

Bringing Ideas to Life

Prototyping and Designing Playful Experiences

Embark on a captivating journey into the realm of game design. Dive deep into the intricate world of interactive systems as you analyze and design games, equipping yourself with the vocabulary and tools necessary to craft playful experiences. Explore a diverse array of popular game prototyping technologies, and bring your imagination to life through multiple mini-projects and a grand final game project, all designed on the platform of your choice. Each module introduces a new core game mechanic, expanding your capacity to infuse purposeful meaning into engaging and entertaining experiences. As you progress, you'll master the art of translating game concepts into digital prototypes, grasp leading philosophies and theories in both contemporary and historical game design, evaluate designs against stated objectives, and contextualize play trends to shape future creations. Embrace design thinking, iterative processes, and innovative problem-solving methods to craft the games of tomorrow.

2D Character Design

Immerse yourself in the art of character creation for 2D animation and gaming through this all-encompassing course. Gain profound insights into the correlation between shape language and a character's personality through a series of weekly exercises. Engage in an interactive learning experience that revolves around studio projects, individual and group critiques, informative lectures, spirited discussions, hands-on workshops, and enriching readings. This course is your gateway to honing your character design skills and unleashing your creative potential in the world of animation and gaming.

Intro to Creative Coding

An introduction to the building blocks of creative coding within the visual and media environment. Students will learn to create dynamic images, type and interfaces, that can translate into web, mobile and print forms. Through sets of problems, students will learn programming fundamentals that translate in virtually all programming platforms.

Advanced 3D Character Design

Explore the entire 3D game art development pipeline in this course, encompassing modeling, texturing, rigging, animation, motion capture, and the intricacies of special effects. Delve into the multifaceted world of 3D game art creation and witness your skills flourish across various dimensions of this dynamic discipline.

Game Development Studio

Embark on a thrilling journey of game development in this team based project course. Beginning with a concept, students will dive headfirst into the world of prototyping, refining their creations through numerous iterations and engaging playtests. The culmination of your efforts will result in the creation of a finely-crafted digital game, the perfect addition to your portfolio.

Exploring Mediums

Augmented Reality

Learn how todesign and develop augmented reality applications. Covering various approaches to designing and programming augmented reality apps using the latest technologies and devices, you will be given hands-on programming assignments and learn about the key advantages in each of the approaches via in-class discussions.

Design with AI

In this course, students will gain a comprehensive understanding of artificial intelligence (AI) technologies, including their purpose, capabilities, and limitations, with the aim of crafting intelligent applications for everyday use. The curriculum delves into cutting-edge AI technologies and the essential design principles for creating applications empowered by these technologies. Additionally, the course addresses critical concerns such as ethics, bias, accountability, and privacy within AI applications. Through hands-on assignments, students will actively engage with the latest AI advancements, and they will conduct literature reviews to explore smart applications across various domains. In-class discussions will guide students in identifying the fundamental design characteristics of these applications. The pinnacle of the course entails designing a smart application as the final project, allowing students to put their newfound knowledge into practical application.

Physical Computing

This course offers a unique perspective on game design by exploring the fusion of the physical and digital realms. Students will master the art of creating interactive experiences by bridging the gap between software and hardware, allowing for the detection and response to physical interactions. Through engaging projects, participants will learn how to program sensors and electronic components to transform human senses into creative inputs and outputs, including lighting, sound, and motion—skills essential in designing captivating and immersive games. The course places emphasis on the ideation and design process, with assignments and personal projects serving as creative challenges. Additionally, students will gain proficiency in the use of digital fabrication tools, including 3D printing, laser and paper cutting, and CNC milling, elevating their ability to craft and enhance prototypes in hands-on fashion.

Building Virtual Worlds

Explore the construction of virtual environments and learn the principles of constructing interactive 3D environments using a game engine. You will be responsible for creating a world that can be interacted with on various platforms, including virtual and mixed reality.

Wearable Technologies

This studio course is offers a unique perspective on wearable technology and potential applications within the gaming world. You will delve into the realms of electronic textiles and soft computing, gaining hands-on expertise in constructing wearable computing platforms. Students will learn to seamlessly integrate electronics and fiber art techniques, leveraging sensors, microcontrollers, and basic programming to bring concepts to life. Moreover, the course fosters a deep understanding of how technology interfaces with the human body, influences social interactions, and can transform gaming environments. Course objectives revolve around translating human-to-digital interactions, setting up soft electronic circuits, programming interactive game elements, acquiring basic sewing skills for garment creation, and designing intuitive wearable human interfaces that enhance the gaming experience. This course opens up exciting possibilities for game designers looking to merge technology and wearables in their creations.

Immersive Storytelling

Immerse yourself in the dynamic world of VR/360° immersive video production with our hands-on course. Dive into a rich array of multimedia resources, encompassing videos, 360° films, articles, and presentations, as you embark on a journey to build a robust foundation in the art of storytelling, the utilization of cutting-edge technologies (from cameras and microphones to VR headsets and software), and the integration of best practices within the realm of immersive media. Throughout this course, you will: explore the landscape of XR narrative experiences, master the art of conveying powerful messages through experiential narratives, harness the potential of presence in virtual reality, create audio-driven VR projects that transport individuals to extraordinary, impossible realms, and unveil the secrets of making a profound impact through the medium of VR.

Understanding the Field

Video Game Spectatorship and eSports

Encompassing both the historical and modern aspects of game spectatorship, journalism, and eSports, this course delves into the intricacies of sharing video games through conventional media, streaming platforms, and the vibrant world of eSports. Students will immerse themselves in the industry's best practices for creating engaging video game content, track evolving trends, and pinpoint the key figures shaping this dynamic arena. By seamlessly intertwining the realms of business and technology within game spectatorship, and incorporating academic insights from game studies and the practices of streaming and casting, this course offers a holistic exploration of the captivating landscape of game entertainment and media.

Video Game Law

The growing influence of video games in the media space is undeniable. Video games is a $100 billion dollar annual industry and continues to grow as both domestic and foreign markets expand and new technologies take gaming to new levels of gameplay. This course will examine industry business and distribution models, and focus upon relevant documents, including publisher development, platform, distribution, talent, vendor and licensing agreements.

Black Game Studies

This course serves as an introduction to the foundational principles of Game Studies as an academic discipline, with a distinctive focus on Black Game Studies. Delve into the core concepts underpinning how games convey meaning and values, acting as cultural mirrors and vehicles for educating players about diverse perspectives. Throughout the course, students will uncover the intrinsic value and defining characteristics of general game studies and explore the intricate relationship between games, culture, and communities. This course recognizes the unique qualities of Black Games as a reflection of the community's experiences and the dynamics of the diaspora. Discover games developed by African creators and understand the profound significance of the African gaming market within the global economy.

Global Esports Management

Dive into the world of competitive multiplayer video gaming, where professional and amateur gamers compete before audiences. In this self-paced, online program, you'll embark on a journey to uncover the rapid growth of this industry, gaining insights into the global dynamics, key success principles, and the distinctive nuances that set esports management apart from traditional sports management. Elevate your understanding of the esports business environment with us.


Degrees

Interactive MediaMaster of Fine Arts

Elevate your expertise with a Master of Fine Arts in Interactive Media at the University of Miami, where we're dedicated to cultivating the next generation of interaction design visionaries. Our multidisciplinary program explores the nexus of technology, design, human behavior, and communication. Bringing together students from diverse backgrounds, our curriculum covers user experience, game design, human-computer interaction, mobile, data visualization, wearables, VR, and emerging technologies, preparing you to design innovative projects across business, social, academic, and cultural contexts. Join us to master the art of transformation in the dynamic world of interactive media.

Interactive Media Bachelor of Science

Discover a world of opportunities with a Bachelor of Science in Interactive Media at the University of Miami. This program transcends traditional media boundaries, offering a multidisciplinary approach that blends artistry with technology. Whether you aspire to be a multimedia artist, a digital marketer, or a content strategist, our curriculum equips you with the skills to excel in a variety of industries. With the guidance of dedicated faculty and within a collaborative community, you'll be prepared to thrive in a dynamic and ever-evolving media landscape. Embrace a future where interactive media is the driving force behind captivating storytelling, effective communication, and transformative experiences.

Game Design Minor

A Minor in Game Design at the University of Miami isn't just about gaming; it's a gateway to a world of versatile skills with applications far beyond the gaming industry. This program merges creativity and technology, empowering you to develop practical skills that are valuable in various professional fields. Whether you're passionate about storytelling, design, or problem-solving, our curriculum equips you with the creative and technical acumen to succeed. With the guidance of experienced faculty and a collaborative community, you'll not only be well-prepared for careers within the gaming industry but also for any profession requiring critical thinking, digital literacy, and the ability to engage and captivate audiences. Embrace a future where game design becomes a tool for effective communication, education, and impact, and let this minor open doors to a wide range of exciting opportunities.

CommunicationPh.D.

The Ph.D. program in Communication at the University of Miami's School of Communication offers a comprehensive four-year academic journey where students can develop a deep understanding of communication theories and methods while addressing pressing global and social concerns. With the program's unique emphasis on close faculty mentoring, interdisciplinary research, and global relevance, students have the opportunity to engage in impactful research projects and fellowships that focus on social justice, global health, and sustainable development. What further enhances the program's appeal is its incorporation of game design courses, which provide students with a unique avenue to explore the dynamic and rapidly evolving world of interactive media. By immersing themselves in game design, students can gain practical skills in storytelling, user experience, and technology that are increasingly vital in the field of communication. This interdisciplinary approach not only enriches their research capabilities but also equips them with valuable expertise in emerging media, positioning them as well-rounded scholars ready to address the complex communication challenges of the modern world.


Faculty

Lindsay Grace

Lindsay Grace

Lindsay is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay’s 2019 book, Doing Things with Games, Social Impact through Design, is a well-received guide to game design.

He authored or co-authored more than 50 papers, articles, book chapters and books on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated several Blank Arcade exhibits, Smithsonian American Art Museum’s SAAM Arcade (2014-2017), the Games for Change Civic and Social Impact program and others.

He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He has been on the program committee for a variety of conferences include the Foundations for Digital Games Conference, International Conference of Games Jams and Hackathons, Advances in Computer Entertainment, and others. He has given more than 100 academic presentations.

His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery’s digital arts community, Black Enterprise and others. He has done consulting and game design work for the World Bank, Educational testing Services (ETS), National Institutes of Mental Health (NIMH) and others.

Between 2013 and 2018 he was the founding director of the American University Game Lab and Studio. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.

His teaching career includes teaching more than 75 courses at 5 colleges and universities. Prior to becoming a professor, Lindsay was a software developer and designer, a buyer and a data warehousing integrity analyst at an investment firm.

Clay Ewing

Clay Ewing

Clay Ewing is a versatile creative professional with a dynamic background spanning game design, education, and innovative technology. He holds a Master of Fine Arts in Design & Technology from Parsons The New School for Design and a Bachelor of Arts in Telecommunications Production from Pepperdine University. An award winning game designer and developer, Professor Ewing’s games have tackled issues such as vector borne diseases, the cost of health care, social safety nets and labor practices. His work has been exhibited around the world in festivals and conferences, including ISEA, IndieCade, Games for Change, the Serious Games Showcase and Challenge and Meaningful Play. Clay has worked with numerous non-profits including Red Cross Red Crescent, Open Society Foundations, ROC United, Oxfam, and the AIDS & Rights Alliance for Southern Africa. His projects have been covered by The Huffington Post, NPR, Forbes, and The Consumerist. He is currently the director of NERDLab, an academic game studio at the University of Miami with a focus on mentoring students in design and development.

Kim Grinfeder

Kim Grinfeder

Kim Grinfeder is an accomplished artist, designer, and creator who uses emergent technologies to address social and environmental issues. As the founding Chair and Professor at the Department of Interactive Media at the University of Miami, he has made significant contributions to the field of interactive narratives and immersive media. He leads the Institute of Data Science and Computing’s creative computing efforts and runs UMVerse, where he is developing a coordinated strategy to expand leadership in spatial computing. Since its implementation, UMVerse has sparked over 50 research projects across disciplines, transforming the use of immersive media across campus in the field and classroom.

Kim’s research focuses on creating narratives with social impact using immersive media tools and exploring the limits of these technologies. His highly interdisciplinary work has resulted in numerous collaborations across diverse fields, such as medicine, architecture, cinema, journalism, and more. His creative work has been recognized globally, including at festivals and competitions such as the Webby’s, the Atlanta Film Festival, and the National Press Photographers Association. His work has also been exhibited at prestigious venues such as the Smithsonian Museum of American History.

Devin Monnens

Devin Monnens

Devin Monnens is a game historian and practising game artist teaching game design and game studies. He has a background in English literature and medieval studies from the University of Colorado at Denver, and an MFA in Electronic Media Arts Design from the University of Denver where he produced antiwar games as an exploration in socially conscious games and critical game studies. One of these games, Giant Tank, is now part of the Values at Play archive, an international collection of socially conscious games. He is also a volunteer for the International Game Developers Association (IGDA) Game Preservation Special Interest Group (SIG) where he promotes game preservation. On the side, he directs development of and does Japanese translation work for the Metroid Database, the largest and longest-running fan site for the Metroid series.

Aris Bricker

Aris Bricker

Aris Bricker (they/them) is a game designer and educator who views everything as a story. After earning their MS in Game Science and Design at Northeastern University, they spent a year teaching game design and psychology in that same program. They previously worked as a user researcher at Harmonix, and recently joined Ubisoft Red Storm as a game designer.

Lorena Lopez

Lorena Lopez

Lorena Lopez Hechavarria is an interaction and immersive experience designer born in Havana, Cuba, and based out of Miami, FL. She received her Bachelors of Fine Arts from Carnegie Mellon University’s School of Art in 2014 and her Masters of Fine Arts at the University of Miami’s Interactive Media program in the School of Communication. Her design focuses on using digital and physical interactions to fully immerse users in experiences to not only entertain, but also educate. Her goal is to use these techniques to enhance and transform the user experience.

Zeven Rodriguez

Zeven Rodriguez

Zevensuy Rodriguez is a maker/designer/prototyper born in Miami, FL, He is currently a lecturer in the Department of Interactive Media at the University of Miami. He graduated and was a Fellow at NYU's Interactive Telecommunications Masters Program and did his undergrad at Univ. of Miami’s Visual Communications program. He founded Howlin' Wolves a prototyping and fabrication company based in Brooklyn. Projects range from web, electronics, to custom fabrication including CNC Milling. His research focuses on user’s interaction with internet objects by creating interesting interfaces. He also explores combining traditional fabrication techniques with digital ones.

Ching-Hua Chuan

Ching Hua Chuan

Ching-Hua Chuan is a research associate professor of interactive media at University of Miami. She received her Ph.D. in computer science from University of Southern California (Los Angeles, CA, USA) Viterbi School of Engineering, and her B.S. and M.S. degrees in electrical engineering from the National Taiwan University. Dr. Chuan’s research interests include artificial intelligence, machine learning, music information retrieval and audio signal processing. She has published refereed articles in journals and conferences on audio content analysis, style-specific music generation, machine learning applications, and music and multimedia information retrieval. She was the recipient of the best new investigator paper award at the Grace Hopper Celebration of Women in Computing in 2010. Dr. Chuan has served on the program committees of International Society of Music Information Retrieval, International Conference on Mathematics and Computation in Music, International Conference on New Interfaces for Musical Expression, IEEE International Workshop on Multimedia Information Processing and Retrieval, and the scientific advisory committee for Music Similarity workshop at Lorentz center. She is also the co-organizer of the International Workshop on Deep Learning for Music and the founder of Women in Music Information Retrieval (WiMIR).

Randall Barlow

Randall Barlow

Professor Barlow also has 35 years of experience as a professional musician, performer, songwriter, and producer. He toured with Gloria Estefan and Miami Sound Machine as the lead trumpet player from 1985 to 2010. During this time he developed his songwriting and production skills and wrote and produced many Grammy-nominated and Grammy-winning hits with many artists including Gloria Estefan, Ricky Martin, Jennifer Lopez, Mandy Moore, Alejandro Fernandez, Cristian Castro, Julio Iglesias, Shakira, and many others. Professor Barlow earned a Bachelor’s degree from the Frost School of Music in Studio Music and Jazz trumpet performance, and also achieved his Master’s Degree in Media Writing and Production from the Frost School of Music.

Ubbo Visser

Ubbo Visser

Ubbo Visser, Ph.D., is a prominent faculty member at the University of Miami's Computer Science Department, specializing in Artificial Intelligence and Robotics. With a primary focus on real-time knowledge representation and reasoning, Visser aims to blend the realms of Semantic Web and Multi-Agent Systems, harnessing technology developed in one area for the benefit of the other. Funding from prestigious sources, including the European Commission, NIH, and industry leaders like Microsoft, has fueled his groundbreaking research.

As an esteemed scholar, Ubbo serves on the editorial boards of international journals, has authored over 150 research articles, and frequently delivers keynote speeches at global conferences. His expertise is sought after by entities such as NASA, the European Commission, and other renowned research institutions. Beyond academia, Professor Visser has a successful track record of commercial ventures, notably leading the development of a Soccer Manager Game that merges real-world soccer data with advanced AI and 3D rendering technologies, bridging the gap between research and commercial success.

First Year Student Work

We believe our students should be able to rapidly prototype. Here are some examples of work done in their very first semester at our program.