Novel Experiences

Responsible Design

We design for social impact

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We Are Change Makers

Based out of the Interactive Media program at the University of Miami School of Communication, we are an award winning academic game studio that focuses on social impact. NERDLab integrates classic and novel techniques to produce projects that inspire and educate through innovation and fun.

Incubation

Good ideas can come from anyone. Projects developed by NERDLab aren't just dreamed up in our studio. They come from prototypes built in the classroom and workshops with research teams.

Innovation

As games continue to grow in the ways that they are used, we seek to push the boundaries of what can be done through this interactive medium: promoting critical dialogue, reducing stigmas, advocating for social justice, dissecting complex systems, and much more.

Professional Development

Students from across the University of Miami are invited to apply to be a part of NERDLab. We welcome anyone looking to level up their skills and increase their body of work. We think the best way to learn is by working on real world projects.

Mentorship

We are committed to providing opportunities for hands on learning with a focus on mentorship. We are a community and we strive to create life long relationships with the members of our lab.

Making Headlines

Serious Games Showcase Challenge Announces 2024 Finalist Games

Answer Campus is one of 17 finalists for 2024!

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Eight Serious Games Win Awards in Annual International Competition

Answer Campus was cited for excellence in the 2023 International Serious Play Awards Program

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Game Hopes to Tackle Tough Talks and Tout Tolerance

A new video game crafted by students at faculty members at the University of Miami delves into difficult conversations about identity and discrimination to illustrate more accepting responses

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Games for Change Created by Students and Faculty

The last place one might expect to learn a life lesson or two from is a video game.

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Join Us

Get an experience that lets you flex your creative muscles working on projects that seek positive change. Our games have been exhibited and played around the globe. You will work closely with faculty that are experts in art, design, and technology. We are a full service design and development studio. We go from concept to prototype to launch. Student members of NERDLab work closely with faculty throughout the production cycle with an opportunity to work on story development, design, art, and code.

System Design

Do you dream of playful systems in your sleep? Introduce yourself and send us a design document or prototype.

Story Development

We all have stories to tell. Introduce yourself and send us a writing sample.

Visual Design

We have employed students with a range of skills in both 2D and 3D art. Introduce yourself and send us some of your best work.

Code

Want to put your programming skills to work on a project that will be published on a variety of platforms? Introduce yourself and send us a link to your Github repos.


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Our Work

As part of an academic institution, we strive to make our work as accessible and transparent as possible. Everything we publish is free and when possible open source. Check out our recent work.

Answer Campus

Receiving accolades from the BEA Festival of Media Arts, International Serious Play Awards, and the Serious Games Showcase and Challenge, Answer Campus is a game that takes you on a journey through a college campus to explore challenging scenarios around identity markers such as race, gender, sexuality, ableism, and more. As you navigate the interactive stories, you'll have the opportunity to respond to challenging scenarios and choose from a variety of actions, including being supportive, diplomatic, combative, or disengaged. You'll be able to explore different approaches and learn about the impact of your choices.

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Squawker

This mobile game prototype was developed to raise awareness about anxiety among college students. Through educational dialogue and conversation tree matching, players engage with an NPC who presents negative beliefs reflecting common concerns about seeking mental health help. The player's goal is to guide the NPC by selecting positive outcome beliefs, ultimately encouraging the NPC to seek peer or professional support. The game promotes the importance of recognizing and addressing mental health concerns through conversations. The player succeeds when the NPC agrees to seek help, reflecting a positive outcome for mental health advocacy. Development on this project has stopped, but the prototype is shared as open source to inspire further development or adaptation in mental health simulation and education.

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Unsavory

Unsavory is an award winning mobile game designed to put the player in the precarious position of choosing between their personal health, public health and their financial well-being. Like other activist games, the intention is to create awareness and empathy around an issue that is best understood as part of a larger system. Additionally, the game seeks to be a catalyst for change by embedding a social media campaign into gameplay that encourages players to share meaningful facts and statistics regarding restaurant workers, access to health care, and paid sick day legislation. The original version of Unsavory was released on Google Play and the App Store in 2013. This version centered around the H1N1 outbreak in 2009 and attempted to simulate what that outbreak might have looked like from a fast food employee at that time. An updated version takes a look at life in 2020 as the COVID-19 pandemic swept the globe.

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Zoo Rush

Zoo Rush is a running adventure mobile game that seeks to raise awareness, destigmatize and create empathy for people with sickle cell disease. In the game, you take on the role of a zookeeper with sickle cell disease. It’s your first day on the job and all of the animals have escaped. Due to your condition you must avoid infections, hydrate often, check in with your physician, and take your medication to deal with chronic pain and potential crises. With your net in hand, it’s up to you to save the day.

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Atlantis

Atlantis is a multiplayer local network game experience meant for play by groups in a cinema space through a smartphone controller. Through a series of collaborative and competitive mini games, players experience the collapse of a city and the will of its inhabitants to survive. Together, by tapping, swiping, and yelling, the audience will decide the conclusion of a civilization in a unique co-operative gaming experience.

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Dreamy

Dreamy is a dating simulator that places the player into conversations with potential suitors where physical appearance matters. The objective of the game is to find a date during a 30 day trial of a dating service. The central game mechanic in the game is choosing how to respond to potential suitors. These conversations highlight the choices and reasons for risk-taking behavior associated with indoor tanning. Components and content in Dreamy are based upon two behavioral prediction models: Integrated Model of Behavioral Prediction and the health belief model. The game mechanics have been designed to target salient beliefs and attitudes to determine behavioral intention to engage in tanning behavior and discourage indoor tanning.

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Don Grey Cafe

Don Grey Cafe is an endless tea pouring game that was initially conceived at the 2016 Global Game Jam. In the game, you serve different types of tea to customers based on their shirt color. We decided to highlight a local Miami startup, Lemon City Tea, as a way of exploring games for advertising purposes. The original game was developed in less than 48 hours. When the game jam concluded, we polished the game a bit more so we could release it on Google Play.

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Dwell

Dwell is a tabletop simulation game to teach about situational poverty and its impact on one’s choices, health, livelihood, communities, and families. Players perspective-take as a provided character who must support and care for themselves and possibly an entire household. Dwell™ is primarily intended to be a facilitated game, particularly when played by multiple sets of players concurrently, as a curriculum module or part of a workshop.

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Eradicate!

First, there was Humans vs. Mosquitoes, a physical game commissioned by Red Cross Red Crescent to teach children how to prevent mosquitoes from breeding. This iteration is a single-player card game that places players in the role of a human defending a village from mosquito breeding grounds. This game was designed to offer a human-centric perspective, focusing on the transmission of mosquito-borne diseases and prevention techniques. Eradicate! emphasizes learning through strategic decision-making, teaching players how to manage environmental and health challenges. The game was recognized with a Bronze Award for Games for Good at the International Serious Play Awards in 2019 and was showcased at Meaningful Play in 2018.

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Cops and Rubbers

Cops & Rubbers is an interactive simulation game for health and human rights advocates, health practitioners, academics, and policymakers to perspective-take as sex workers and that advocates against the criminalization of condoms. The game demonstrates the real consequences related policing tactics have on sex workers – including violence, extortion, and increased vulnerability to HIV infection.

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Get Class Credit

Are you a creative soul eager to make a real impact? Passionate about diversity, inclusion, and gaming? Here's your chance to turn your ideas into a powerful standalone episode of Answer Campus, and earn academic credit while doing it!

In this dynamic and engaging course, you'll learn the ins and outs of creating your very own standalone episode for Answer Campus. You'll be at the helm, shaping the narrative, scenarios, all with the existing characters and maybe a new one!

Dive deep into the art of storytelling, where you'll craft compelling narratives that challenge players to think critically and empathize with diverse perspectives. Discover the mechanics behind choice-based gameplay, ensuring that your episode offers players a thought-provoking and immersive experience.

Contact Us

The Team

Leadership

Clay Ewing

Director

Lorena Lopez

Director of Interactives

Staff and Alumni

Lina Angel

Inndiaa Anderson

Phidela Chang

Gaby Costales

Luz Cruz

Fabrizio Darby

Shareen Dookie

Mojania Denis

Meredith Delatorre

Emilie Duran

Paulina Fiore

Isabelle Geller

Jose Guzman

Chelsea Haina

Nia James

Lesha Jackson

Justin Jacobson

Gwyneth Johnson

Manouj Kumar

Michael Leyva

Matt Liff

Casey Lue

Daniele Montefiori

Rebekah Monson

Kalpit Mody

Laura Miller

Arianna Nicolas

Pablo Obando

Megan Page

Sana Paul

Caitlin Raymond

Carlos Rodriguez

Mehdi Shah

Caleb Solomon

Cassandra Swilley

Lien Tran

Myrtle Valpoort

David Vess

Ebby Wahman

Asha Wells

Day Watson

Brandon Wilson

Catherine Woods

Charlotte Yates

Yoland Victor

Xueer Xia

Zihan Xu

Haoran Zhang

Franklin Zhang

Xueyan Zhang

Yunting Zhao

Max Zussman